<?xml version="1.0" encoding="UTF-8" ?>
<rdf:RDF xmlns="http://usefulinc.com/ns/doap#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><Project><name>Glarf</name>
<shortdesc>Side-scrolling platformer.  The "Web 2.0" of games</shortdesc>
<description>Glarf is the working title of a video game. It is a platformer like Mario or
MegaMan or Contra, but that's not the Big Idea. The Big Idea is user created
content, radical trust, randomness, and play. Weapon crafting is a key example.
Glarf can shoot things - fireballs, bouncy globs, liquids. When Glarf consumes a
powerup, the things he shoots inherit some of that powerup's properties, by
being selective in what you eat or throw away, you can create weapons with
powerful and interesting effects.</description>
<download-page>http://sjbrown.users.geeky.net/w/Downloads</download-page>
<homepage rdf:resource="http://sjbrown.users.geeky.net/w/Glarf" />
<maintainer><foaf:Person><foaf:name>Shandy Brown</foaf:name>
<foaf:mbox_sha1sum>6040a5574629b80c88aa5c9f034bb053150b59cc</foaf:mbox_sha1sum></foaf:Person></maintainer>
<release><Version><revision>0.35</revision></Version></release>
</Project></rdf:RDF>