<?xml version="1.0" encoding="UTF-8" ?>
<rdf:RDF xmlns="http://usefulinc.com/ns/doap#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><Project><name>Rabbyt</name>
<shortdesc>A fast 2D sprite engine using OpenGL</shortdesc>
<description>Rabbyt is a sprite library for Python with game development in mind.  It
provides fast performance with an easy to use but flexable API.

For a quick rundown on the current features see the website__.

__ http://matthewmarshall.org/projects/rabbyt/

You can find the `reference documentation here`__.

__ http://matthewmarshall.org/projects/rabbyt/docs/

Examples and documentation are included in the source distribution, but not
the .eggs or windows installer.



Changes from Version 0.8.2 to Version 0.8.3
===============================================================


* Fixed Sprite.left (etc.) incorrectly applying independant axis scaling to
  absolute coords instead of rotated relative to the sprite.

* Sprite.bounding_radius now reflects Sprite.scale.  (previously ignored.)

* Fixed a segfault when anims have circular dependencies.

* Optimized ``swizzle``.

* Fixed ``aabb_collide()`` not always reporting immediately overlapping rects.

* Fixed a memory leak caused by an extra underscore at the end of ``__dealloc___``</description>
<homepage rdf:resource="http://matthewmarshall.org/projects/rabbyt/" />
<maintainer><foaf:Person><foaf:name>Matthew Marshall</foaf:name>
<foaf:mbox_sha1sum>a0a3750deca0ee5b3b5502f7cc0ab268916b21db</foaf:mbox_sha1sum></foaf:Person></maintainer>
<release><Version><revision>0.8.3</revision></Version></release>
</Project></rdf:RDF>