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Rabbyt 0.7.6

A fast 2D sprite engine using OpenGL

Latest Version: 0.8.3

Rabbyt is a sprite library for Python with game development in mind. It has two goals:

  1. Be fast, without sacrificing ease of use.
  2. Be easy to use, without sacrificing speed.

For a quick rundown on the current features see the website.

You can find the reference documentation here.

Changelog

Version 0.7.6

  • Added pyglet_load_texture for using pyglet instead of pygame. (Which one to use is autodetected.)
  • Added Sprite.texture property, which accepts pyglet textures as well as filenames.
  • Assigning a 12-tuple to Sprite.tex_shape is now converted from the format used by pyglet’s tex_coords texture attribute.
  • Added Quad class, to make Sprite.shape and Sprite.tex_shape nicer.
  • Added a workaround to make setuptools work with Pyrex 0.9.6.3.
  • Added collide_single() function for finding collisions between a group and a single object.
  • Fixed a bug where the time arguments in lerp were converted to ints.
  • Removed depricated physics module.
  • Various other bugfixes.

Version 0.7.5

  • New (alpha) Array classes.
  • Fixed a segmentation fault due to weakrefs. (Sprite instances are no longer weakrefable.)
  • Fixed sine interpolation being cosine interpolation :-P
  • Added an example showing different interpolators.
  • Added a flags keyword argument to init_display()

Version 0.7

  • License changed to MIT.
  • Added add_time() function.
  • Time is stored internally as float instead of int. This allows for optionally using seconds instead of milliseconds.
  • Added exponential, cosine, and sine interpolation.
  • Documented rabbyt.anims quite a bit better.
  • Forced Pyrex version 0.9.5 or greater, to prevent segfaults when using weakrefs. (It still can be compiled without pyrex.)
  • Added more hacks for building on MacOS. Hopefully it’ll all go smooth now.
  • Deprecated the Basic1 and Basic2 physics classes.
  • HTML documentation is now included in the source distribution.
  • Added missing documentation for VertexArray.texture_id.

Version 0.6

  • Sprites can be scaled independently on their x and y axes.
  • Added left, right, top, and bottom properties to Sprite.
  • Fixed bug with some sprites being drawn upside-down when rotated.
  • Fixed c, pyx, and pxd files being installed.
  • Added a small function for integrating with the chipmunk/pymunk physics lib.

Version 0.0.5

  • c source files are included, so Pyrex is not needed for building.
  • Renamed the DV* classes to Anim*. (This is mostly internal and shouldn’t affect anyone.)
  • MANY fixes and improvements to font rendering. (As in, it’s actually useful now!)
  • Lots of docstrings added and improved.
  • pygame_load_texture() now takes filter and mipmap arguments, which are passed on to load_texture().

Version 0.0.4

  • Fixed compiling on MS Windows.
  • Added some simple helpers for physics simulation.
  • Moved all non-rendering code out of Sprite and into BaseSprite.
  • Added font rendering support.
  • Using color data in VertexArray rendering is now optional.
  • VertexArray can now optionally bind a texture before rendering.
  • Fixed a bug with VertexArray barfing when not given all the data for a vertex, instead of using defaults.
  • Fixed a segfault when trying to load a texture before initializing the OpenGL context.
  • Switched DVProxy and DVPyFunc to not cache by default. (Premature optimization is the root of all evil.)
  • All examples now respond to window events nicely.

Version 0.0.3

  • Added DVProxy and DVPyFunc classes. (Assigning a function to a sprite property creates a DVPyFunc transparently.)
  • Added basic arithmetic operations for DV classes.
  • Added Sprite.attrgetter() for super fast property access.
  • Changed rabbyt.collisions.rdc() to not return groups with only one object.
  • Added a number of introductory examples, showing the basic features.

Version 0.0.2

  • Added vertex array rendering.
  • Added collision detection.
  • Lots of docstrings added/improved.
  • Added rgb property to Sprite.

Version 0.0.1

  • Initial release!
 
File Type Py Version Uploaded on Size
Rabbyt-0.7.6-py2.4-linux-i686.egg (md5)
built on Linux-2.6.22-14-generic-i686-with-glibc2.4
Python Egg 2.4 2007-12-16 328KB
Rabbyt-0.7.6-py2.5-linux-i686.egg (md5) Python Egg 2.5 2007-12-16 329KB
Rabbyt-0.7.6-py2.5-win32.egg (md5) Python Egg 2.5 2007-12-16 129KB
Rabbyt-0.7.6.tar.gz (md5) Source 2007-12-16 153KB
Rabbyt-0.7.6.win32-py2.5.exe (md5) MS Windows installer 2.5 2007-12-16 179KB