A general library for the board game khet
Project description
Introduction
The Khet board game logic and structures implemented in python. Also exposes adversarial search based algorithms.
from pykhet.components.types import TeamColor
from pykhet.games.game_types import ClassicGame
import random
from pykhet.solvers.minmax import MinmaxSolver
# Create a game with classic piece placement
game = ClassicGame()
# Get all valid silver moves
silver_moves = game.get_available_moves(TeamColor.silver)
# Randomly Play One
game.apply_move(random.choice(silver_moves))
# Finish the turn by applying the laser
game.apply_laser(TeamColor.silver)
# Use adversarial search to pick a move
solver = MinmaxSolver()
move = solver.get_move(game, TeamColor.red)
game.apply_move(move)
game.apply_laser(TeamColor.red)
Serialization
There is ample support to serializing the state of objects as dictionaries. Useful for easy storage as json.
from pykhet.components.types import TeamColor, Piece
from pykhet.games.game_types import ClassicGame
import random
from pykhet.solvers.minmax import MinmaxSolver
# Create a game with classic piece placement
game = ClassicGame()
# Serialize the board (list of serialized piece positions, orientations, and colors)
squares = game.to_serialized_squares()
# Deserialize the board
Game.from_serialized_squares(squares)
# Serialize a pieces
p1 = Piece(PieceType.scarab, TeamColor.silver, Orientation.down).to_dictionary()
# Deserialize a piece
same_piece = Piece.from_dictionary(p1)
Board Layout
The khet board and piece layout is represented below:
Adversarial Search
Provided is a very basic adversarial search algorithm that works with a low number of iterations.