Construct file definitions for the Mercury Engine, the in-house game engine from MercurySteam
Project description
Mercury Engine Data Structures
Construct type definitions for Mercury Engine
Format | Samus Returns (Read) | Samus Returns (Write) | Dread (Read) | Dread (Write) |
---|---|---|---|---|
PKG | ✓ | ✓ | ✓ | ✓ |
BMSAD | ✗ | ✗ | ✓ | ✓ |
BMSSD | ✓ | ✓ | ✓ | ✓ |
BRFLD | Missing | Missing | ✓ | ✓ |
BMSLD | ✓ | ✓ | Missing | Missing |
BMSCC | ✓ | ✓ | ✓ | ✓ |
BRSA | Missing | Missing | ✓ | ✓ |
Example Usage
# TODO
Colors for Text
Metroid Dread uses the following annotations in text to change color:
Code | Color | |
---|---|---|
{c0} | White | (Default) |
{c1} | Yellow | |
{c2} | Red | |
{c3} | Pink | |
{c4} | Green | |
{c5} | Blue | |
{c6} | UI Active | (Light blue) |
{c7} | UI Inactive | (Dim blue) |
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