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Load and dump triangle-meshes from and to OBJ, OFF, and STL.

Project description

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Supports .obj object-wavefront, .off object-file-format, and .stl stereo-litographie (both binary and ascii). This pyhton-package serializes meshes of triangles from a python-dict into a string (dumps()) or deserializes meshes of triangles from a string (loads()) into a pyhton-dict.

Installation

pip install triangle_mesh_io

Functions

For each file-format, triangle_mesh_io provides five basic functions:

  • m = loads(s) Loads the meshes/triangles from a string into a python-dict.

  • s = dumps(m) Dumps the meshes/triangles from a python-dict into a string.

  • l = diff(m1, m2) Lists differences l between two meshes m1, and m2.

  • m = init() Initializes an empty python-dict to hold the meshes/triangles.

  • m = minimal() Initializes a cube (1,1,1) as a minimal example of a populated dict.

Example

import triangle_mesh_io as tmi

m = tmi.obj.minimal()
print(m)
{'v': [[1.0, 0.0, 0.0],
  [1.0, 1.0, 0.0],
  [0.0, 1.0, 0.0],
  [0.0, 0.0, 0.0],
  [1.0, 0.0, 1.0],
  [1.0, 1.0, 1.0],
  [0.0, 1.0, 1.0],
  [0.0, 0.0, 1.0]],
 'vn': [[1.0, 0.0, 0.0],
  [0.0, 1.0, 0.0],
  [0.0, 0.0, 1.0],
  [-1.0, 0.0, 0.0],
  [0.0, -1.0, 0.0],
  [0.0, 0.0, -1.0]],
 'mtl': {'pos-x': [{'v': [0, 1, 5], 'vn': [0, 0, 0]},
   {'v': [5, 4, 0], 'vn': [0, 0, 0]}],
  'pos-y': [{'v': [1, 2, 5], 'vn': [1, 1, 1]},
   {'v': [5, 2, 6], 'vn': [1, 1, 1]}],
  'pos-z': [{'v': [4, 5, 6], 'vn': [2, 2, 2]},
   {'v': [6, 7, 4], 'vn': [2, 2, 2]}],
  'neg-x': [{'v': [2, 6, 3], 'vn': [3, 3, 3]},
   {'v': [6, 7, 3], 'vn': [3, 3, 3]}],
  'neg-y': [{'v': [0, 3, 7], 'vn': [4, 4, 4]},
   {'v': [7, 4, 0], 'vn': [4, 4, 4]}],
  'neg-z': [{'v': [0, 1, 2], 'vn': [5, 5, 5]},
   {'v': [2, 3, 0], 'vn': [5, 5, 5]}]}}
s = tmi.obj.dumps(m)
print(s)
# vertices
v 1.000000 0.000000 0.000000
v 1.000000 1.000000 0.000000
v 0.000000 1.000000 0.000000
v 0.000000 0.000000 0.000000
v 1.000000 0.000000 1.000000
v 1.000000 1.000000 1.000000
v 0.000000 1.000000 1.000000
v 0.000000 0.000000 1.000000
# vertex-normals
vn 1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 0.000000 -1.000000
# faces
usemtl pos-x
f 1//1 2//1 6//1
f 6//1 5//1 1//1
usemtl pos-y
f 2//2 3//2 6//2
f 6//2 3//2 7//2
usemtl pos-z
f 5//3 6//3 7//3
f 7//3 8//3 5//3
usemtl neg-x
f 3//4 7//4 4//4
f 7//4 8//4 4//4
usemtl neg-y
f 1//5 4//5 8//5
f 8//5 5//5 1//5
usemtl neg-z
f 1//6 2//6 3//6
f 3//6 4//6 1//6
m_back = tmi.obj.loads(s)
assert len(tmi.obj.diff(m, m_back)) == 0

Formats

triangle_mesh_io has only limited features to convert between mesh-formats. The formats are very different and the amount of information is roughly: obj >> off >> stl. Thus the python-dicts for the individual formats are not the same. Each dict-format follows its corresponding file-format.

.obj

.off

.stl

can subdivide a mesh

Yes (usemtl)

No

No

can have surface-normals

Yes (vn)

No

Depends

can define a mesh

Yes

Yes

No

Defining a mesh is about defining relations between triangles (a.k.a. faces). Unfortunately stl is just a list of coordinates of triangles. Thus in stl, possible neighboring-relations between triangles must be discoverd in an additional search based on the triangles positions.

While stl has a surface-normal in its format, it is unfortunately effectively only ever used as a kind of checksum for the triangle which it is related to. Most programs will not accept surface-normals which differ from the computed normal of the corresponding triangel.

In general: When surface-normals are important to you, because you e.g. simulate optical surfaces such as lenses: Use obj. When you want to define meshes of triangles which can reference more than one surface (which can subdivide a mesh): Use obj. In all other cases you can already reduce down to off and stick to off as long as you are forced to reduce further down to stl in a final export of your work-flow.

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