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Mesh generation with a blend of python and maths

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Creating 3D meshes with a blend of python and maths

DISCLAIMER: It is very early stages for this package and features may be added/broken/removed without warning while the core concepts are hashed out.

README under construction…

Developing

IMPORTANT: The following commands all need to be run from the root of this project

Topos uses pipenv to manage dependencies and virtual environments. The first step is to create a virtual environemnt

$ pipenv --three

Then with your virtual environment created install all the dependencies

$ pipenv install --dev

Finally to work within the virtual environment you have created run

$ pipenv shell

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